Use your legacy points to prevent as many cards for the main enemy force as you can.Friendship is good as they add defensive bonus when walling. Rivalry can be helpful as it increases stunts. Make as many romances as you can, they add bonus damage vs mobs that damage pawns that have a love relationship and generates extra pawns in game. Exploit relationships as much as possible.The possible recruit character will always be weaker because you can't re-roll them. Shame: Hoard the cure for your pawn, it will raise their hp by 1. Raise their strongest one between the two to get more favorable rolls in in-game events. >! !!Skip the first encounter (no time right now option) to head to an oasis where you can raise charisma (first option) or tenacity. I will raise potency for mystics, defence for warriors, hunters can go either way depending on their skills but generally I go potency. Weird trait: You can either raise yhour character's potency (first pre-battle option) or their health, armor, and warding.
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